![]() two accessories A) and use any category (Male, Female. You can add many elements of the same part (ex. All gradients can be used for any item, and you'll be able to add new, whether by importation or by generation You can redefine the drawing order of elements over others (by default the current MV/MZ generator priorities will be set) You can add new templates for resources who do not match the dimensions of RPG Maker MV/MZ default resources You can add more "categories" and "parts", for example, Accessories 3, something different than Male/Female/Kid You can manually add new resources without having to think about the default generator naming conventions You can import resource packages (RXGE2) files from resources creators who use the generator The software will help you import all your current assets from your RPG Maker MV/RPG Maker MZ folder The editor behaves like the current MV/MZ editor, with the following additions: I'm counting on you guys to find them so I can fix that as soon as possible The generator has been revamped, but as usual, bugs may exist. I'm currently coding an extended version of the character generator, currently for Microsoft Windows operating system though. Also, there is no option for the addition of new colors, only gimmicks to replace the current gradients.Īfter thinking about it for a while, and seeing as no specific project has been achieved on this topic yet, I decided to give it a go. Even by knowing it, it is annoying to deal with a specific naming of files in order to make sure to not mess up everything. However, adding new assets is somewhat challenging if you don't know exactly how the numbering of items is made. If that's done, it'll be a lot easier for individual contributors to do an outfit or an accessory here and there and bit by bit make the generator grow.As we know, RPG Maker MV brought in a nice character editor, also available in RPG Maker MZ. etc.īut first I'd have to find someone to get the SV template done. Splitting clothing into top & bottom parts for mixing & merging, added accessories, emotions on character & faceset, possibly laying a foundation of basic poses that can be added via a posing sheet, etc. That would be enough to start a solid base that can be added to.Į.g. Provide Faceset/Character Sprite/Sideview Battler for tall male & female characters nude + 5-10 Clothing Outfits. Define the Layers (I've pretty much already done that for advanced layering, but I'm open to suggestions) ![]() Defining the template appearance for Male & Female If I can find someone to get the SV templates done and do a few of the characters, we could have the project start small: The editing of characters is something that can be learnt quickly, the facesets are a bit more complicated (because you need to realize that while character sprites are straight up direct pixel art, facesets use anti-aliasing in order to convey smoother lines & allow easier color transitions when multiple layers of clothing blend over each other) Probably the one thing that's lacking the most is someone who can help with the SV battler sprites. There's even 2.5d stuff among the DLCs, but for some reason, they don't hire or contract people who'd do tall sprites. Those interested in helping, suggesting things, or watching, can join the discord:Ĭlick to expand.I've got no reasonable explanation for it either. K2loid and I have begun working on the foundation of tall generators in facesets, charsets & battler. Is the Dark Fantasy style even liked enough, or do most people just prefer to do chibi characters? Is there an interest in creating a foundation for tall characters in RMV/RMZ? ![]() ![]() The question is, are there enough people who'd be interested in contributing? _ Default RMV _ Dark Fantasy _ TAB Slim Head _ the TAB character and the slimhead TAB character (head size slightly smaller): Here's a brief comparison of default RMC generator vs. It's going to allow capabilities far, far exceeding the default generator in every way - and opening up previously impossible things. Schlangan's currently overhauling his extended generator, adding a lot of features & making everything simpler.So at least as far as character sprites are concerned, a lot of progress already exists. In the past, I've worked on the TAB ( Tall Adult Body) Project, which does exactly that - but primarily for character sprites, only some facesets, and no sideview battlers.Is it possible to get enough spriter to collaborate in order to creator a generator for MZ (and MV) that allows users to create sprites/facesets/battlers like with the editor's generator, only better? ![]() So I've been wrestling with this idea for a while now. ![]()
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