![]() ![]() > Can you say, when v2 will be released - in days, weeks or months? It could be great, if at Rhino all rendermeshes would be created by the MOI3D mesher.ĭoe's the current mesher support the option "max distance/error NURBS to mesh"? If not, is it planed? Sounds quite easy for me, but I don't much about programing. I think on that the moi3D can be used per command line like "moi3d.exe -parameters original.3dm mesh.obj". So, you would not need to think about the plugin codeing, the people would buy MOI3D and the plugin could be an open source project or could be bought additional. An other idea: could it be possible that you open MOI3D for plugin developer, so that a plugin could be written by a Rhino plugin developer? The MOI3D interface could be used by other CAD user to write a plugin too. I understand that it is much work to write a plugin for Rhino and it's better for MOI3D, that you focus your work on it. I remember me, that the reimported meshes was turned to the side allways - is it still so? Could it be possible that the imported mesh is placed at the original NURBS layer? Can you say, when v2 will be released - in days, weeks or months?Ī question to the Rhino workflow. I afraid buying the license now cause to pay much more than the v2 price only. That sounds like an userfriendly upgrade price policy. "And actually the total cost of v1 + v2 upgrade I think will be the same as the cost of v2 standalone - the v2 standalone will be going up in price a bit I think." Thank you for the infos and the suggestion for the shortcuts. So basically 4 keyboard shortcuts can be used to complete the entire process, it should be very quick to complete this process. Switch back to Rhino and press the key that you assigned the "Import" command. ![]() Press the key that you assigned the "SaveAs" command. Go to MoI, press Ctrl+V to get your objects. Then the workflow starting from Rhino is: Select your objects to mesh, Press Ctrl+C to copy the NURBS data to the clipboard. In MoI set a keyboard shortcut with this: SaveAs c:\meshfile.obj, and in Rhino set a keyboard shortcut or make a button with this: Import c:\meshfile.obj. You can get something extremely close to this already by setting just a couple of keyboard shortcuts. > inserted in Rhino at the same place like the NURBS object befor. > and create the mesh to the clipboard, so that it can be > For example it could be nice to copy a object to MOI3d And actually the total cost of v1 + v2 upgrade I think will be the same as the cost of v2 standalone - the v2 standalone will be going up in price a bit I think. But you can use the v2 beta during the development period if you purchase a v1 license, and there will be an upgrade discount license available for v1 users to purchase a v2 license. There is no way to buy v2 yet, it is not finished yet. > to test the mesher and to help to improve it. > that a new user could be part of the beta testers. ![]() > An other question: is there a way to buy MOI3D v2 now, so By focusing on developing the regular stand-alone version of MoI I am able to help the largest number of people since both Rhino and non-Rhino users can make use of it, while a plug-in is only of use just to Rhino users. There are also quite a few people who want to use the mesher who are not Rhino users, like people who want to convert CAD data from SolidWorks/Catia/etc over to Modo, etc. It tends to be more practical for me to focus on developing the stand-alone version of MoI rather than focusing on a Rhino plug-in. ![]() Yup, a bunch of people already use MoI for this particular purpose, it works really well for this! :) > I'm sure that many users are interested to get a better mesher There are plenty of people (both Rhino users and non-Rhino users) that use MoI for this purpose of getting higher quality (and now with v2 much faster as well with multi-core!) mesh output from NURBS/CAD objects. So if using MoI's meshing function is important for you, I am kind of confused why you are not already using MoI together with Rhino right now. 3dm file format so it is easy to open Rhino data in MoI, and you can even Copy and Paste NURBS objects back and forth between them. Hi Micha, there is already a very easy workflow for using MoI in combination with Rhino, I mean it uses the same. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |